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Random Jams

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"Game UI and stressed ideating are two of my favourite subjects, and doing quick redesigns and jams are the best ways to be forced to do something new."

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Video Game - Global Game Jam - January 2021 - 48 Hours

Team: Shalyn Oswald (UI Design, All Assets, Logo, Character Design), Anthony Wong (HTML, Sounds), Ben Lyubarskiy (Unity Development), Michael Cooper (Unity Development)

 

Theme: Lost and Found.  Wanted to have some fun with finding items to rebuild a ship

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My Role

Created all color palette, UI, logo, intro logo animation, background, and some of the sounds.

 

Instructions

As we weren't able to finish the game, there are some pieces that didn't make it to the game, such as instructional pieces and the end-game summary.

Video Game - Global Game Jam - January 2017 - 48 Hours

Team: Shalyn Oswald (UI Design,Sounds), Anthony Wong (HTML), Apoorv Verma (HTML), Ben Lyubarskiy (Music/Sounds, Design), Michael Cooper (Unity Development)

 

Theme: WAVES.  Decided to play with spectral waves and the look of physical waves.

 

My Role

Created all color palette, UI, logo, intro logo animation, background, and some of the sounds.

 

Instructions

As we weren't able to finish the game, there are some pieces that didn't make it to the game, such as instructional pieces and the end-game summary.

To play:
Space - Switch directions
Mouse left-click under the strings - pulls string to launch ball.

The Devil Went Down to Vegas

Not Available :(

Video Game - Global Game Jam - January 2016 - 48 Hours

Team: Shalyn Oswald (storyline/copy; designer), Pierre Bienaime (music/sound creator), Devore Johnson (3D graphic designer), Andrew Lohmann (developer), John Meara (Unity developer)

 

Theme: Rituals.  We decided not to just go with the expected cult theme but to tie it in with real rituals, like the one many people who struggle with a gambling addiction go through when they think it may help their odds in winning.

 

My Role

I wrote out the story/copy and created the storyboard.  I created the home screen, seen to the left, as well as the buttons that overlay in the game.

 

The Story

You go to Las Vegas for the first time, only to realize by the time it is too late that you have a serious gambling addiction.  You have lost all of your money and just gambled away your home.  While you are in your hotel room grieving for your fate a voice begins to talk.  Though there is nobody in the room, he says that he will get your house and allow you a week to pay him back within a week.  If you do not, he will own your soul.  You don't really believe in that stuff, so you agree.  Now you begin to try to figure out what color underwear is lucky today...

THE HOMECOMING

Video Game - Game Jam - August 2015 - 48 Hours

Team: Ozan Baduklu (music creator), Carmelo Citera (graphic designer), Eduard Erlikh (developer), Michael Campbell (developer)

 

Theme: You Are Not The Monster.  It is a Gallaga-type game that the developers really wanted to create, and wanting to work well with them I created a storyline that tied the theme to the game.  I had a great time doing this!

 

My Role

I created the story/copy and the storyboard for the intro movie, Start screen image, as well as some of the screens/graphics in the intro.  I also designed the UI layout within the game.

 

The Story

You were fighting an intergallactic war when you were taken prisoner.  Your crew is able to hijack the enemy ship and, after looking through their data, you realize that they had joined forces with another enemy and planned to destroy your home planet.  You don't have much time, so you head to the planet to warn them, but you cannot communicate with them via the ship, so you must land.  Unfortunately your people don't know that it is you that is on the ship, all they see is the enemy and they try to stop you from reaching the planet.  The only way to save the lives of your people is to, unfortunately, kill some of them.

The Homecoming Start Screen
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